Story missions accrue the most resistance points (usually 600, but sometimes 900), but you will also gain resistance points from liberating cult outposts, completing side missions, destroying cult property, and saving people from the cult. You will be thrust into and have to complete some of them, but many others can be skipped. Stuck on a story mission? Move onĪ sizable number of story missions are technically optional. You can bounce around from region to region if you like, but we chose to complete them one by one for the most part. You’ll want to have purchased a health upgrade perk or two before wading into that bloodbath. Jacob’s region requires the grappling hook, while Faith’s is crawling with not just regular cult members, but also rabid “angels” - cultists who have been drugged into acting like zombies. That said, we recommend starting with John. The game suggests you travel to John’s region early on, but you technically can do whatever you like. Before your showdown with Joseph, you must liberate each region by completing a wide variety of missions. ![]() Hope County is split into three regions, each one controlled by one of Joseph Seed’s underlings - John, Faith, and Jacob.
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